Pulsus [iPad, Games, Sound]


Created by Anthony MattoxPulsus for iPad is a game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system.

The game has been completely rebuilt from the ground up in native Objective C and C++. The original game we wrote about few months back first appeared as Flash online version created using AS3 (available at pulsusgame.com). It has grown in every way possible, Anthony writes.

It's found a new home on a wonderful device, has fully redrawn graphics, a new soundtrack, improved physics, a much improved interface, and a suite of new objects and levels on the way. Pulsus for iPad takes the creative game mechanics to a new level of refinement, creating a mesmerizing visual and aural experience.

Visit the new Pulsus page for more information and screenshots. The app is initially only available for the iPad but will be coming to the rest of the iOS family later this summer.

All type set in Apex Sans by Thirstype. Sounds created with Ableton Live and Adobe Soundbooth. Original Flash game uses sounds developed using Pure Dataand Audacity.

Platform: iPad
Version: 1.0
Cost: $3.99
Developer: Anthony Mattox

(video below shows is of the flash version)



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